Cone 3D Model
cone_mesh(
start = c(0, 0, 0),
end = c(0, 1, 0),
radius = 0.5,
direction = NA,
from_center = FALSE,
material = material_list()
)Default c(0, 0, 0). Base of the cone, specifying x, y, z.
Default c(0, 1, 0). Tip of the cone, specifying x, y, z.
Default 1. Radius of the bottom of the cone.
Default NA. Alternative to start and end, specify the direction (via
a length-3 vector) of the cone. Cone will be centered at start, and the length will be
determined by the magnitude of the direction vector.
Default TRUE. If orientation specified via direction, setting this argument
to FALSE will make start specify the bottom of the cone, instead of the middle.
Default material_list() (default values). Specify the material of the object.
List describing the mesh.
if(run_documentation()) {
#Generate a cone
generate_cornell_mesh() |>
add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2),
radius = 100)) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(run_documentation()) {
#Generate a blue cone with a wide base
generate_cornell_mesh() |>
add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius=200,
material = material_list(diffuse="dodgerblue"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(run_documentation()) {
#Generate a long, thin cone
generate_cornell_mesh() |>
add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 400, 555/2), radius=50,
material = material_list(diffuse="dodgerblue"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .