Cone 3D Model

cone_mesh(
  start = c(0, 0, 0),
  end = c(0, 1, 0),
  radius = 0.5,
  direction = NA,
  from_center = FALSE,
  material = material_list()
)

Arguments

start

Default `c(0, 0, 0)`. Base of the cone, specifying `x`, `y`, `z`.

end

Default `c(0, 1, 0)`. Tip of the cone, specifying `x`, `y`, `z`.

radius

Default `1`. Radius of the bottom of the cone.

direction

Default `NA`. Alternative to `start` and `end`, specify the direction (via a length-3 vector) of the cone. Cone will be centered at `start`, and the length will be determined by the magnitude of the direction vector.

from_center

Default `TRUE`. If orientation specified via `direction`, setting this argument to `FALSE` will make `start` specify the bottom of the cone, instead of the middle.

material

Default `material_list()` (default values). Specify the material of the object.

Value

List describing the mesh.

Examples

# \dontshow{ options("cores"=1) # } #Generate a cone # \donttest{ generate_cornell_mesh() %>% add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius = 100)) %>% rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
# } #Generate a blue cone with a wide base # \donttest{ generate_cornell_mesh() %>% add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius=200, material = material_list(diffuse="dodgerblue"))) %>% rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
# } #Generate a long, thin cone # \donttest{ generate_cornell_mesh() %>% add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 400, 555/2), radius=50, material = material_list(diffuse="dodgerblue"))) %>% rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
# }