Cornell Box 3D Model
generate_cornell_mesh(
leftcolor = "#1f7326",
rightcolor = "#a60d0d",
roomcolor = "#bababa",
ceiling = TRUE,
light = TRUE
)
Default #1f7326
(green).
Default #a60d0d
(red).
Default #bababa
(light grey).
Default TRUE
. Whether to render the ceiling.
Default TRUE
. Whether to render a point light near the ceiling.
List describing the mesh.
if(rayvertex:::run_documentation()) {
#Generate and render the default Cornell box and add an object.
generate_cornell_mesh() |>
rasterize_scene()
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(rayvertex:::run_documentation()) {
#Add an object to the scene
generate_cornell_mesh() |>
add_shape(obj_mesh(r_obj(),position=c(555/2,0,555/2),scale=150,angle=c(0,180,0))) |>
rasterize_scene()
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(rayvertex:::run_documentation()) {
#Turn off the ceiling so the default directional light reaches inside the box
generate_cornell_mesh(ceiling=FALSE) |>
add_shape(obj_mesh(r_obj(),position=c(555/2,0,555/2),scale=150,angle=c(0,180,0))) |>
rasterize_scene()
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(rayvertex:::run_documentation()) {
#Adjust the light to the front
generate_cornell_mesh(ceiling=FALSE) |>
add_shape(obj_mesh(r_obj(),position=c(555/2,0,555/2),scale=150,angle=c(0,180,0))) |>
rasterize_scene(light_info = directional_light(direction=c(0,1,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(rayvertex:::run_documentation()) {
#Change the color palette
generate_cornell_mesh(ceiling=FALSE,leftcolor="purple", rightcolor="yellow") |>
add_shape(obj_mesh(r_obj(),position=c(555/2,0,555/2),scale=150,angle=c(0,180,0))) |>
rasterize_scene(light_info = directional_light(direction=c(0,1,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .