Arrow 3D Model

arrow_mesh(
  start = c(0, 0, 0),
  end = c(0, 1, 0),
  radius_top = 0.5,
  radius_tail = 0.25,
  tail_proportion = 0.5,
  direction = NA,
  from_center = TRUE,
  material = material_list()
)

Arguments

start

Default c(0, 0, 0). Base of the arrow, specifying x, y, z.

end

Default c(0, 1, 0). Tip of the arrow, specifying x, y, z.

radius_top

Default 0.5. Radius of the top of the arrow.

radius_tail

Default 0.2. Radius of the tail of the arrow.

tail_proportion

Default 0.5. Proportion of the arrow that is the tail.

direction

Default NA. Alternative to start and end, specify the direction (via a length-3 vector) of the arrow. Arrow will be centered at start, and the length will be determined by the magnitude of the direction vector.

from_center

Default TRUE. If orientation specified via direction, setting this argument to FALSE will make start specify the bottom of the cone, instead of the middle.

material

Default material_list() (default values). Specify the material of the object.

Value

List describing the mesh.

Examples

if(run_documentation()) {
#Generate an arrow
generate_cornell_mesh() |>
  add_shape(arrow_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius_tail=50,
                       radius_top = 100,
                      material = material_list(diffuse="dodgerblue"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .

if(run_documentation()) {
#Generate a blue arrow with a wide tail
generate_cornell_mesh() |>
  add_shape(arrow_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius_tail=100,
                       radius_top = 150,
                      material = material_list(diffuse="dodgerblue"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
  }
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .

if(run_documentation()) {
#Generate a long, thin arrow and change the proportions
generate_cornell_mesh() |>
  add_shape(arrow_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 400, 555/2), radius_top=30,
                       radius_tail = 10, tail_proportion = 0.8,
                      material = material_list(diffuse="dodgerblue"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .

if(run_documentation()) {
#Change the start and end points
generate_cornell_mesh() |>
  add_shape(arrow_mesh(start = c(500, 20, 555/2), end = c(50, 500, 555/2), radius_top=30,
                       radius_tail = 10, tail_proportion = 0.8,
                      material = material_list(diffuse="dodgerblue"))) |>
  add_shape(arrow_mesh(start = c(500, 500, 500), end = c(50, 50, 50), radius_top=30,
                       radius_tail = 10, tail_proportion = 0.8,
                      material = material_list(diffuse="red"))) |>
  add_shape(arrow_mesh(start = c(555/2, 50, 500), end = c(555/2, 50, 50), radius_top=30,
                       radius_tail = 10, tail_proportion = 0.8,
                      material = material_list(diffuse="green"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .