Construct Displacement Sphere
Image or matrix/array that will be used to displace the sphere.
Default 1. Scale of the displacement.
Default FALSE. Whether to use a subdivided cube instead of a UV sphere. Use this
if you want to visualize areas near the poles.
Default NA. Uses the dimensions of the displacement texture
to automatically calculate the number of subdivision levels.
Default TRUE. Whether to displace the sphere, or just generate the initial mesh
for later displacement.
Default TRUE. Whether to print displacement texture information.
Default c(0,0,0). Position of the mesh.
Default c(1,1,1). Scale of the mesh. Can also be a single numeric value scaling all axes uniformly.
Default c(0,0,0). Angle to rotate the mesh.
Default c(0,0,0). Point around which to rotate the mesh.
Default c(1,2,3). Order to rotate the axes.
Default material_list() (default values). Specify the material of the object.
raymesh object
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